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Publications of Stefan Fischer   Download bibtex file Order by:   Type | Year
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1
Jens Müller-Iden, Stefan Fischer, Sergei Gorlatch and Martin Mauve. A Proxy Server-Network for Real-time Computer Games. In Marco Danelutto, Domenico Laforenza and Marco Vanneschi editors, Euro-Par~2004 Parallel Processing, Vol. 3149:606--613 of Lecture Notes in Computer Science, Springer-Verlag, Pisa, Italy, August 2004. URL   Bibtex entry
Keywords: WP4.  
2
Jens Müller-Iden, Sergei Gorlatch, Tobias Schröter and Stefan Fischer. Scalability for Multiplayer Online Games via Proxy-Server Replication: A Case Study of Quake~2. In 16th IEEE International Symposium on High Performance Distributed Computing (HPDC 2007), ACM, Monterey, California, USA, June 2007.   Bibtex entry
Keywords: WP5, WP6.  
3
Jens Müller-Iden, Sergei Gorlatch, Tobias Schröter and Stefan Fischer. Entity Density Scalability of Multiplayer Online Games via Replication-based Parallelization: A Case Study of Quake 2. Nr. (04/07-I), University of Münster, Germany, June 2007. URL   Bibtex entry
Keywords: WP5, WP6.  
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